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terminology [2023/03/19 15:53] harshec |
terminology [2024/01/28 21:58] (current) harshec |
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====Terminology==== | ====Terminology==== | ||
- | * **Alphabetic String.** An alphabetic string (or just " | + | * **Alphabetic String.** An alphabetic string (or just " |
Die 1: 3, 10 | Die 1: 3, 10 | ||
Die 2: 2, 4, 9, 11 | Die 2: 2, 4, 9, 11 | ||
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* **Column Grouped.** (see " | * **Column Grouped.** (see " | ||
* **Column Paired.** (see " | * **Column Paired.** (see " | ||
- | * **Fairness.** There are different levels of fairness that a set of dice can exhibit. The original "go first dice" question dealt with only the weakest type of fairness, but the problem has now morphed into a search for dice with the permutation fairness (the strongest type). The three levels of fairness, from weakest to strongest are: | + | * **Fairness.** There are different levels of fairness that a set of dice can exhibit. The original "go first dice" question dealt with only the weakest type of fairness, but the problem has now morphed into a search for dice with the permutation fairness (the strongest type). The three levels of fairness, from weakest to strongest are listed below ([[fairness|and there is a separate page about concepts of fairness with a bit more explanation]]). |
* **Go-First Fairness.** Each player has an equal chance of rolling the highest number, and that person would go first. | * **Go-First Fairness.** Each player has an equal chance of rolling the highest number, and that person would go first. | ||
* **Place fairness.** Each player has an equal chance of not only rolling highest, but also ending up in any ranking/ | * **Place fairness.** Each player has an equal chance of not only rolling highest, but also ending up in any ranking/ | ||
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* **Inhomogeneous (aka Heterogeneous).** Not homogeneous.\\ \\ | * **Inhomogeneous (aka Heterogeneous).** Not homogeneous.\\ \\ | ||
* **Mirrored/ | * **Mirrored/ | ||
+ | * **Nice Dice.** A " | ||
* **Permutation Fairness.** (see " | * **Permutation Fairness.** (see " | ||
* **Place Fairness.** (see " | * **Place Fairness.** (see " | ||
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Die 4: 4, 5, 9, 16, 20, 21, 28, 29, 33, 40, 44, 45 | Die 4: 4, 5, 9, 16, 20, 21, 28, 29, 33, 40, 44, 45 | ||
</ | </ | ||
- | * **Mirror Symmetry** occurs when a dice set's alphabetic string is palindromic (reads the same forward as it does backward). This type of symmetry is often called " | + | * **Mirror Symmetry** occurs when a dice set's alphabetic string is palindromic (reads the same forward as it does backward). This type of symmetry is often called " |