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no_problem [2023/03/24 21:03] harshec |
no_problem [2023/03/25 19:01] (current) harshec |
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| ====A Solution Looking For A Problem==== | ====A Solution Looking For A Problem==== | ||
| - | In an attempt to deflect emails and other correspondence from people who are wondering what the point of all of this is, let me state upfront: I understand that there are //plenty// of ways to quickly determine who goes first in a game. | + | In an attempt to deflect emails and other correspondence from people who are wondering what the point of all of this is, let me (Eric) |
| - | This mathematics of this research problem | + | The mathematics of this research problem |
| {{ http:// | {{ http:// | ||
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| * 5! == 120 | * 5! == 120 | ||
| - | So, for a three players, | + | So, for a three players, |
| There exist pleasant shapes for 24-sided dice, so the 4 player orderings could be determined with a single roll (sorry, I don't make custom d24s). Even 5 players can be accommodated with a single roll of a specially made d120. In fact, I 3D printed such a d120 (pictured at right), but gave up inking it (it's also a bit too massive to be conveniently rolled). | There exist pleasant shapes for 24-sided dice, so the 4 player orderings could be determined with a single roll (sorry, I don't make custom d24s). Even 5 players can be accommodated with a single roll of a specially made d120. In fact, I 3D printed such a d120 (pictured at right), but gave up inking it (it's also a bit too massive to be conveniently rolled). | ||
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| + | So, sure, the research being done on the Go first Dice problem is not solving a huge problem. But, // | ||