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no_problem [2023/03/24 21:01] harshec created |
no_problem [2023/03/25 19:01] (current) harshec |
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====A Solution Looking For A Problem==== | ====A Solution Looking For A Problem==== | ||
- | In an attempt to deflect emails and other correspondence from people who are wondering what the point of all of this is, let me state upfront: I understand that there are //plenty// of ways to quickly determine who goes first in a game. | + | In an attempt to deflect emails and other correspondence from people who are wondering what the point of all of this is, let me (Eric) |
- | This mathematics of this research problem | + | The mathematics of this research problem |
+ | {{ http:// | ||
For that matter, if you want to create custom dice, you can fairly pick a random permutation for up to five players with a //single// die. The number of orderings of //n// players is //n//!: | For that matter, if you want to create custom dice, you can fairly pick a random permutation for up to five players with a //single// die. The number of orderings of //n// players is //n//!: | ||
* 2! == 2 | * 2! == 2 | ||
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* 5! == 120 | * 5! == 120 | ||
- | So, for a three players, | + | So, for a three players, |
- | There exist pleasant shapes for 24-sided dice, so the 4 player orderings could be determined with a single roll (sorry, I don't make custom d24s). Even 5 players can be accommodated with a single roll of a specially made d120. In fact, I 3D printed such a d120 (pictured | + | There exist pleasant shapes for 24-sided dice, so the 4 player orderings could be determined with a single roll (sorry, I don't make custom d24s). Even 5 players can be accommodated with a single roll of a specially made d120. In fact, I 3D printed such a d120 (pictured |
+ | |||
+ | So, sure, the research being done on the Go first Dice problem is not solving a huge problem. But, //mathematically// |